They're designed to encourage engagement instead of running away: if your opponent tries to run away to run down the clock, you can grab objectives and often win while they flee. One of the scenarios is like a dogfight, but has one objective in the middle.Ī major goal of scenarios is to give more strategic options for victory than just chasing your opponent down. You get these Mission Points either by killing ships or interacting with the scenario objectives. Instead of simply dogfighting, players will play one of four scenarios with the goal of gaining Mission Points. Scenario Play is now the normal way to play X-Wing in 2.5. So you want to spend all your 20 squad points during squad building. Luke Skywalker or Jek Porkins can spend a lot on upgrades, while Blue Squadron Escort has fewer to work with.īTW: The Squadron Builders YASB 2.5 and Launch Bay Next are great ways to build fleets and learn by doing.Īny unspent squad points are scored by your opponent at the start of the game. The points are also designed to favor fielding named pilots over generic ones. The goal of this change is, in part, to give players permission to equip upgrades instead of running all ships as lean as possible to fit one more pilot. Squads must contain at least 3 ships, and up to 8 ships. Each pilot has their own pool of loadout points. Loadout Points are spent buying upgrades.You have 20 points and each pilot costs 2, 3, 4. 3.11.4 New Official Play and Tournament Scoring.3.11 Official Play, Scenarios, and Tournament Scoring.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |